Viper, the Netherdrake, is a ranged agility hero who functions as an excellent nuker, ganker and carry due to his assortment of low-cooldown spells and debilitating attacks. His modus operandi is to whittle away his opponents’ vitality over long stretches of time while they fail to inflict fatal damage. To that end Viper wields magic-based abilities focused on inhibiting speed and defenses. He infects his quarry with Poison Attack, a seemingly innocuous liquid that rapidly burns away more health as they became sicker, while drowning them in noxious pools which block their innate powers. Meanwhile Corrosive Skin fortifies him against magic damage and poisons those who dare strike him. For impervious foes he reserves his most powerful venom, Viper Strike, as a surprise gift. A slow tank that dominates the early stages of a game, Viper depends on consolidating that advantage before opponents can afford to exploit his weaknesses.
Abilities:
1. Poison Attack – Intensifies Viper’s venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 5 times.
2. Nethertoxin – Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Disables passives of affected units.
3. Corrosive Skin – Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1400 radius. The acid exudate also increases Viper’s resistance to magic.
4. Viper Strike – Viper slows the targeted enemy unit’s movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison.