Capturing Souls from every kill he makes, Shadow Fiend is always gathering his power. Armor fails within the Presence of the Dark Lord, leaving foes no choice but to scramble. Every assault, each carefully aimed Shadowraze kills an enemy, brings him closer to his acme of potency. The Shadow Fiend pauses to charge his demonic energies, then, with a flourish of his lightless wings, unleashes his gathered souls in all directions to obliterate enemies in a howling Requiem of Souls.
Abilities:
1. Shadowraze (Near/Medium/Far) – Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
2. Necromastery – Shadow Fiend steals the soul from units he kills, gaining bonus damage. On death, he releases 40% of them from bondage.
3. Presence of the Dark Lord – Shadow Fiend’s presence reduces the armor of nearby enemies.
4. Requiem of Souls – Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.9 seconds for each line hit up to a maximum of 2.7. Lines of energy are created for every soul captured through Necromastery.